What Tessera does
A library for the game assets you collect: every pack whole, its license and source on record, and one command to send it into a game with the credits written. Here it is, room by room.
A library for the game assets you collect: every pack whole, its license and source on record, and one command to send it into a game with the credits written. Here it is, room by room.
Home counts what the library holds, what arrived lately, and what still needs an answer.
Packs keep their own shape. Each has a page: its cover, its license, its creator, its files.
Search across packs, files and tags, then narrow by kind, format, source, creator, license or style.
A pack’s page holds its assets, every file inside its archives, its license and where it came from.
Point Tessera at a Unity, Godot or Unreal project. Files arrive in the format that engine prefers.
Keep a library per game, per client, or one on a drive you carry. Switch between them from the top of the window.
Models turn, images zoom, sounds play and fonts type, inside the window, without unpacking anything.
Six more rooms, each doing one job.
A pack whose terms are unclear waits here, out of search and out of reach of every game, until the question is answered.
Gather packs and single files for one game, or write a rule and let the collection turn away anything that does not fit.
Paste a page or a list of links. Tessera knows the asset pages of the usual sites and fetches the file behind each one.
While Tessera is open it answers agents on this computer alone, with 49 tools and a switch for every group of them.
Encrypted backups through Kopia, to a folder, a drive, a server or a cloud account, with a recovery kit you can print.
Keep a library the same on two computers through Syncthing, with no account and nothing in the middle.